Fantasy Doodle fills a roster slot on the way up a climb. Sixteen banners cross the screen as you rise, each carrying a real player, and every one you get past replaces the last. How far you push is the whole decision.
Bounce up the platforms, steering by dragging or with the arrow keys. Climb past a banner and that player is banked, yours if the climb ends now. Get past the next one and they replace the last.
The players get better the higher you go, so banking is never the question. The question is whether to keep going.
Fall off the bottom and you draft whoever you banked last. That is not a penalty, it is the mechanic: the fall is how the pick gets made, and a climb that ends at banner twelve is a better pick than one that ends at banner three.
Fall before the first banner and nothing is drafted at all. The same climb is waiting to be tried again.
The climb gets meaner rather than faster. Platforms narrow and spread apart, blue ones slide out from under you, and cracked ones give you a single bounce before they crumble. A spring launches you about two banners in one go.
Higher up, cannons open from the walls, boulders drop from above and arrows come up from below. Each one flashes a marker at the edge it is arriving from before it arrives, so nothing kills you without warning you first.
Doodle is playable as a standalone game, as a weekly Leaderboard entry ranked against everyone else that week, and as the draft mechanic inside a League.
The other mini game runs sideways rather than up: Fantasy Flap. Point values are on the scoring page.