Fantasy Reloaded scores rosters from real box scores. NFL lineups use half-PPR and college lineups use full PPR — the only difference between the two is what a catch is worth. Everything else is identical.
| Stat | NFL (half-PPR) | College (full PPR) |
|---|---|---|
| Passing yards | 1 pt / 25 yds | 1 pt / 25 yds |
| Passing touchdown | 4 | 4 |
| Interception thrown | −2 | −2 |
| Rushing yards | 1 pt / 10 yds | 1 pt / 10 yds |
| Rushing touchdown | 6 | 6 |
| Reception | 0.5 | 1 |
| Receiving yards | 1 pt / 10 yds | 1 pt / 10 yds |
| Receiving touchdown | 6 | 6 |
| Fumble lost | −2 | −2 |
Yardage scores continuously rather than in whole blocks — 47 rushing yards is 4.7 points, not 4. That is why totals carry a decimal place.
Full PPR pushes pass-catching running backs and high-volume slot receivers well ahead of everyone else, and standard scoring (no points for catches at all) does the opposite. Half a point per reception sits between the two, so a receiver's workload matters without deciding the week on its own.
College keeps full PPR because college box scores are far more lopsided — a handful of players see nearly all the targets on a given team, and full PPR rewards the volume that actually distinguishes them.
Before a player's game kicks off, their row shows a projection — an estimate of what they will score that week, used to rank the players in front of you while you draft. Projections use the same scoring rules above, so a projection and a final score are directly comparable.
Once the game starts, actual points appear alongside the projection and update while the game is played. A dash rather than a number means that player's game hasn't started — deliberately different from 0.0, which means they played and scored nothing.
Rosters are offensive skill positions only — quarterbacks, running backs, wide receivers and tight ends. There are no kickers and no team defenses, so none of the following affect your total:
Sacks taken and fumbles are shown in a player's game log for context, but only a lost fumble costs points — a fumble your own team recovers does not.
Players carry a live injury status while you draft, so you can see a questionable or out designation before you spend a slot. Depending on the game, you may also have an injury reroll — a chance to replace a player ruled out before kickoff — or an injury handcuff, where you nominate a backup in advance who takes over if the starter doesn't play. Both are explained in Leagues.
See How to Play for the game modes themselves, or the FAQ for everything else.